🔗 Share this article Luck Rolls in D&D Can Help You Become a Superior DM As a DM, I usually shied away from extensive use of luck during my D&D adventures. I preferred was for the plot and what happened in a game to be guided by character actions as opposed to random chance. Recently, I opted to alter my method, and I'm very glad I did. A classic array of polyhedral dice sits on a table. The Inspiration: Seeing an Improvised Tool An influential actual-play show features a DM who regularly asks for "luck rolls" from the adventurers. This involves picking a type of die and assigning consequences tied to the roll. This is essentially no distinct from using a pre-generated chart, these are devised in the moment when a character's decision doesn't have a clear conclusion. I opted to test this approach at my own table, mostly because it appeared engaging and offered a departure from my normal practice. The results were eye-opening, prompting me to think deeply about the perennial dynamic between pre-determination and improvisation in a roleplaying game. An Emotional In-Game Example During one session, my players had just emerged from a city-wide fight. When the dust settled, a cleric character asked about two beloved NPCs—a brother and sister—had survived. Instead of deciding myself, I let the dice decide. I told the player to make a twenty-sided die roll. The possible results were: a low roll, both died; a middling roll, only one succumbed; a high roll, they survived. The player rolled a 4. This triggered a deeply emotional scene where the adventurers came upon the corpses of their allies, still united in death. The group conducted last rites, which was particularly powerful due to previous roleplaying. As a parting touch, I chose that the remains were strangely restored, revealing a magical Prayer Bead. I rolled for, the bead's contained spell was precisely what the party lacked to solve another critical story problem. You simply plan this type of perfect coincidences. An experienced DM facilitates a game demanding both preparation and improvisation. Sharpening On-the-Spot Skills This event made me wonder if improvisation and making it up are actually the beating heart of tabletop RPGs. While you are a prep-heavy DM, your ability to adapt need exercise. Groups frequently find joy in upending the most detailed narratives. Therefore, a skilled DM must be able to adapt swiftly and invent details in real-time. Using on-the-spot randomization is a fantastic way to train these skills without straying too much outside your comfort zone. The strategy is to use them for low-stakes circumstances that don't fundamentally change the overarching story. To illustrate, I would avoid using it to determine if the main villain is a traitor. Instead, I could use it to figure out if the PCs reach a location just in time to see a critical event takes place. Enhancing Collaborative Storytelling This technique also works to make players feel invested and cultivate the sensation that the adventure is responsive, shaping based on their decisions in real-time. It combats the feeling that they are merely actors in a rigidly planned story, thereby strengthening the collaborative nature of roleplaying. Randomization has long been integral to the original design. Early editions were enamored with charts, which fit a playstyle focused on dungeon crawling. While contemporary D&D often emphasizes story and character, leading many DMs to feel they require detailed plans, this isn't always the required method. Achieving the Healthy Equilibrium Absolutely no issue with thorough preparation. However, it's also fine no problem with relinquishing control and permitting the rolls to determine certain outcomes instead of you. Authority is a big part of a DM's job. We need it to manage the world, yet we frequently find it hard to release it, in situations where doing so might improve the game. A piece of recommendation is this: Have no fear of temporarily losing your plan. Experiment with a little improvisation for minor story elements. The result could find that the surprising result is far more memorable than anything you could have scripted on your own.